• Monument Post Mortem

    Monument was my entry for the 2017 Rainbow Jam. My goal with Monument was an ambitious one. I wanted to create a relaxing world that the player could visit where they could see messages of kindness and positivity and hope left by others and leave their own message. And I was going to do this…

  • Together Postmortem

    Together was a game that I created as part of #ResistJam which was a game jam with the theme of resisting authoritarianism. In this postmortem I’m going to take a look at the process of its development and the areas that worked and didn’t and what I learned to do differently next time.
    Developing the Concept
    The…

  • Low Resolutions Postmortem

    Low Resolutions was my first solo attempt at making a larger scale game. The intent was for Low Resolutions to be a 10-15 minute experience that explored difficult choices and the impact those choices have on the people making them. My aim with the project was to create as much as possible myself to push…

  • Precipice Postmortem

    For the second project in Studio 2 this trimester our students were tasked with adapting an artwork from the Gallery of Modern Art in a week. Originally, as discussed here, I wasn’t intending on joining in the project. However, as soon as I saw Red Shift by Shane Cotton I immediately changed my mind. Red Shift…

  • My Poor Retinas Postmortem

    Recently our Studio 1 students have been working on their first project ‘Wherefore Art Thou’. The project set them the challenge of reimagining the  game Berzerk in the style of a particular artist. I decided to join in the project as well and was assigned the artist Bridget Riley. This combination resulted in My Poor Retinas…