Hi! I’m Dr Iain McManus. I’ve been a game developer for the last 17 years. I’ve worked on large scale games (Bioshock: Infinite, The Bureau & Medieval II: Total War). I’ve also worked on a lot of small games and mobile apps either solo or in small teams as part of a game jam. I’ve also taught game development as a facilitator at SAE Brisbane for the last 5 years. I’ve worked with Unity, Unreal and custom game engines.
My latest game, Through my window, is now available on itch.io!
There are no tasks to complete, no places to be. There’s just you and the dark rainy night outside your window. Through my window is an MMO Screensaver and is available now on itch.io here. And if you’d like to learn more about how I made the game checkout my article on Gamasutra here where I talk about the development.
As an independent developer I’ve created solo games, worked with small teams during the Global Game Jam and released addons for Unity to help other developers. All of the projects are available in my portfolio.
As well as making games I like to also talk about how I went about making the games. I like to share the parts that went wrong and the parts that went great. And, I try to share useful tips and techniques and code where I can. You can find all of the articles I’ve written here.