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Iain McManus Iain McManus Iain McManus Iain McManus
  • Home
  • Portfolio
  • Blog
  • GameDev Education
    • All tutorials
    • Tutorials
      • C# Fundamentals
      • Getting Started
      • Intermediate Techniques
    • Game Components
    • Render Pipelines
      • Universal Render Pipeline
      • High Definition Render Pipeline
    • Movement Controllers
      • First Person Character Controller
      • Spaceship Controller
    • AI and Pathfinding
      • Artificial Intelligence
      • Pathfinding
    • Procedural Generation
    • Visual Effects
    • Build From Scratch
      • Pong
  • Contact
Iain McManus
  • Home
  • Portfolio
  • Blog
  • GameDev Education
    • All tutorials
    • Tutorials
      • C# Fundamentals
      • Getting Started
      • Intermediate Techniques
    • Game Components
    • Render Pipelines
      • Universal Render Pipeline
      • High Definition Render Pipeline
    • Movement Controllers
      • First Person Character Controller
      • Spaceship Controller
    • AI and Pathfinding
      • Artificial Intelligence
      • Pathfinding
    • Procedural Generation
    • Visual Effects
    • Build From Scratch
      • Pong
  • Contact

Indie Games

  • Looking back on 2020

    Indie Games

  • Going up?

    One day at a time series

  • Showdown at the Candy Cane Lodge

    One day at a time series

  • Calling out into the night

    One day at a time series

  • Encore

    One day at a time series

  • A Wizard’s Life

    One day at a time series

  • One Minor Incident

    One day at a time series

  • Fragments

    One day at a time series

  • Resist!

    One day at a time series

  • The slow fall into silence

    One day at a time series

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