Unity Tutorial: Procedurally Generated Lightning

In this tutorial we’ll look at a way to create simple procedural lightning that hits a specific location. We’ll be using simple cubes for the individual pieces of the lightning but the information we generate could be used to generate a mesh or with other systems to create a different appearance.

📂 Grab the full project ➠ https://github.com/GameDevEducation/HDRPTutorial_ProceduralLightning