Pathfinding Series: Building pathdata

Pathdata is the foundation for being able to setup pathfinding so it’s the first stop on our pathfinding tour. We’re going to be building up a pathdata generation system that can work for our procedurally generated terrain. We’ll also be looking at how to support multiple sets of pathdata and how to tap into the Unity serialization logic to keep the file size of our pathdata as small a possible.

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