Pathfinding Series: Multiple resolutions + finding connected areas

Now that we’ve built up our pathdata we’re going to extend and improve it before we start on pathfinding. In this video we’ll add support for generating pathdata at different resolutions as well as identifying connected areas to help make our pathfinding as fast as possible.

📂 Grab the full project ➠ https://github.com/GameDevEducation/PathfindingTour/tree/Part-B-Improved-pathdata