Unity Tutorial: Making a trigger toolkit
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Trigger zones are something we often use in games. Whether it’s to detect something being present, something having left, or something having been in a location for a time they are incredibly helpful. In this tutorial we’ll put together a handy framework with some custom inspector logic to make these quick and easy to setup.
📂 Grab the full project ➠https://github.com/GameDevEducation/DevToolkit_TriggerToolkit