Unity Tutorial: Level of Detail (LOD)


In this tutorial we’re going to take a look at how use LOD groups to automatically adjust the amount and complexity of what we are rendering based on its distance from the camera. We’ll then also setup a simple component which we can use to also allow our game logic to support levels of detail.

📂 Grab the full project ➠ https://github.com/GameDevEducation/UT_LevelOfDetail