Pathfinding Series: Optimising A* + Asynchronous Pathfinding
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With our pathfinder all setup it’s time to improve it even further. We’ll be adjusting the containers to increase the performance (2-3 x faster) and alongside that we’ll setup for asynchronous pathfinds and improve the API for the pathfinding system.
📂 Grab the full project ➠https://github.com/GameDevEducation/PathfindingTour/tree/Part-D-Optimisations-and-Async-Support