Pathfinding Series: Navigation & Shortcutting


As the final layer for our pathfinding system we’ll add a basic navigation system which can request and follow paths. We’ll also see two different approaches for optimising our paths. Firstly, a simple redundant point filter which the pathfinder can use to discard points that aren’t needed. And finally a shortcutting system for the navigation that will allow it to jump ahead. Both powered by a system for running raycasts through our pathdata.

📂 Grab the full project ➠ https://github.com/GameDevEducation/PathfindingTour/tree/Part-E-Navigation-and-Optimisation