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Jun 14 2023 Unity Tutorial: Character Controller (Fall Damage & Haptic Feedback)
In this next part of the Character Controller tutorial series we’re going to add in support for fall damage, haptic feedback for damage/falling and some minor bits of cleanup.
📂 Grab the full project ➠https://github.com/GameDevEducation/UnityTutorial_CharacterController/tree/Part-17-Fall-Damage-and-Haptics
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Jun 14 2023 C++ Tutorial: Casting
In this tutorial we are going to take a look at casting in C++. We’ll look at the different techniques, how they work and where we may want to use them.
📂 Grab the full project ➠https://github.com/GameDevEducation/CPlusPlus_Casting
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Jun 14 2023 Unity Tutorial: RTS Series – Part 2 – Buildable Items
In this video we’re going to setup our database of buildable objects (units, buildings & upgrades) and our generic builder system.
📂 Grab the full project ➠https://github.com/GameDevEducation/UnityTutorial_RTSSeries/tree/Part-2-Buildable-Items-and-Build-Logic
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Jun 14 2023 Maths for Games – Trigonometry
In this tutorial we’re going to take a deeper dive into maths for games starting with trigonometry. We’ll look at how angles work; sine and cosine function; and, how we can use them in games.
📂 Grab the full project ➠https://github.com/GameDevEducation/UT_MathsForGames/tree/Part-1-Trigonometry
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May 05 2023 Unity AI Tutorial – Behaviour Trees
In this tutorial we’re going to take a look at what Behaviour Trees are and we’ll convert our previous GOAP AI logic over to use the Behaviour Tree system that we setup.
📂 Grab the full project ➠https://github.com/GameDevEducation/UnityAITutorial_BehaviourTrees/tree/Part-1-Behaviour-Tree-Base
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May 05 2023 Unity Tutorial: Biome Based Procedural Generation – Part 10 (Islands and Biome Modifiers)
In this next tutorial on procedural terrain generation we’re going to look at how to generate islands and also extending the biome map generation to be easily customised. We’ll then use that to setup a simple Voronoi based biome generator.
Shout out to the procedural generation processes discussed here: http://cuberite.xoft.cz/docs/Generator.html I highly recommend checking it out.
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May 05 2023 C++ Tutorial: Access Levels
In this C++ tutorial we’re going to take a look at access levels in detail (public, private and protected). We’ll also look at how to use the friend keyword.
📂 Grab the full project ➠https://github.com/GameDevEducation/CPlusPlus_AccessLevels
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May 05 2023 C++ Tutorial: Memory Allocation
In this C++ tutorial we’re going to take a look at how to manage memory and some of the gotchas to watch for.
📂 Grab the full project ➠https://github.com/GameDevEducation/CPlusPlus_MemoryAllocation
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May 05 2023 Unity Tutorial – Terrain Helper Editor Extension (Part 2 – Mesh Conversion)
In this next part of our Terrain Helper series we’ll add support for converting a terrain to a mesh (including the texturing of the terrain).
Latest version is available as a Unity Package at https://github.com/GameDevEducation/GDEPackage_TerrainHelper.git
📂 Grab the full project ➠https://github.com/GameDevEducation/UT_EditorExtension_TerrainHelper/tree/Part-2-Mesh-Conversion
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May 05 2023 Unity Tutorial: Biome Based Procedural Generation – Part 11 (Seeds and Preparing for Chunks)
In this next part of the biome based procedural generation we’re going to refactor things to make it easier to support chunk based generation in the future and make things easier to extend in the future. We’ll also add support for generation seeds.
📂 Grab the full project ➠https://github.com/GameDevEducation/AdvancedDeepDive_ProcGenTerrain/tree/Part-11-Seeds-and-preparing-for-chunks-EndPoint